Turnaround

Hypothetical Mockup : Isometric in-game shots

High poly sculpt

Wireframe: 6537 tris total

2 – 1024 x 1024 Diffuse only

I intended this character to be a hero/champion in a hypothetical MOBA game. I kept the poly count fairly low and only used a diffuse texture. And I also included a isometric view for the in-game mockup

This character is based off a concept by Max Gonzalez for the Substrata art project.

The concept can be found here: http://fc06.deviantart.net/fs71/i/2013/126/2/f/roothchu02_by_beezul-d64aggo.jpg

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